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Author Topic: Mega Man PC  (Read 1744 times)
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Strider
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« on: October 21, 2008, 12:19:49 PM »

This is my current project in the works. It's a rehash of the old DOS Mega Man game. (Not sure why I'm drawn to recreate old shitty games into something better, but meh). Anyhoo, here's a rundown of what you can expect.

Options
Customizable Controls w/ Gamepad Support
Force Feedback (Rumble Feature)
Ability to adjust the window size in game
Ability to switch between full screen and windowed mode in game
Adjustable music and sound volume
Uploadable score data (Might rethink this one since FG is down).

Gameplay
Revamped Graphics, Music, and Sound Effects
Play the original stages in Retro Mode or brand new stages in Modern Mode
Unlockables galore (Including "One Ugly Robot" mode)

MMPC FAQ (v1.2)

Q. What is this project exactly?
A. This is a remake of the 1990 DOS Mega Man game by Hi-Tech Expressions

Q. How did this get started?
A. Lord Omega: Sup?
Strider: Bored. Playing MMDOS.
Lord Omega: Wow.. That's bored.
Strider: ...Hey, we should remake this.
Lord Omega: Doo eet!

Q. What's the difference between Modern and Classic modes?
A. Classic mode retains the maps from the original game with minor to major changes included. It stays as faithful to the original while making it play like an official Mega Man title. Modern mode sports new maps, new bosses, and new items.

Q. Who are the Robot Masters in the game?
A. Volt Man, Dyna Man, and Sonic Man

Q. Only three?
A. Yeap. The original game only sported three Robot Masters. Therefore, this title only has three.

Q. Does classic mode sport the original's graphics?
A. God, no. Both modes of the game sport the updated graphics and sound effects. However, there is a mode you can unlock called "One Ugly Robot Mode".

Q. What's One Ugly Robot Mode?
A. By finding and defeating the original DOS Mega Man, the player will be able to play through modern and classic mode as DOS Mega Man.

Q. What's this game being made with?
A. Multimedia Fusion 2.

Q. Awesome! Can I help?
A. Up until the demo is released, no. I have all the help I need. After the demo's release is another story, as I will be needing a team of spriters to help get this game done faster. I'll let you know when we're hiring.

Q. Don't you have a playable demo now?
A. Yes, but that's primarily for the testing crew. I do hand it out to select individuals on occasion for comments and criticism.

Q. Can I try the demo?
A. Only if I feel you can contribute more than just saying "OMG THSI IS 2 COL!!11". I want people to try this game and tell me what they think should be added/omitted. I want to know what the fans would like to see and base my decisions off that.

Q. When is the public demo coming out?
A. I'm shooting for a June release if possible. 70% of the demo is ready to go as of this moment. More is added each day. Eventually

Q. What other features are included?
A. There's quite a bit to list, aside from better gameplay, graphics, and music. The game will come with keyboard and gamepad support, control customization, force feedback support, volume adjustments, the ability to switch from windowed to full screen, and a few other things I may toss in before the public release.

Screenshots below


* mmpc1.png (20.86 KB, 320x240 - viewed 241 times.)

* mechakero2.png (11 KB, 320x240 - viewed 243 times.)

* mmpc2.png (4.93 KB, 320x240 - viewed 240 times.)

* mmpc3.png (5.29 KB, 320x240 - viewed 243 times.)

* mmpc4.png (6.03 KB, 320x240 - viewed 242 times.)

* mmpc5.png (9.89 KB, 320x240 - viewed 241 times.)

* mmpc6.png (11.87 KB, 320x240 - viewed 240 times.)

* mmpc7.png (9.08 KB, 320x240 - viewed 241 times.)
« Last Edit: October 21, 2008, 12:21:46 PM by Strider » Logged
Marc
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« Reply #1 on: October 21, 2008, 04:00:41 PM »

I am one of the said hand picked testers. I am fully impressed with the work Strider has done on this game. Being a small and simple game, using MMF doesn't hinder the quality of the game at all. It plays and feels faithful to the real series. I fully endorse this project.
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« Reply #2 on: October 21, 2008, 04:04:16 PM »

Screens look great, can't wait to give it a spin.
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hunter-zero
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« Reply #3 on: October 22, 2008, 01:47:50 AM »

yup, looking forward to it
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« Reply #4 on: October 22, 2008, 07:28:24 AM »

I hope it is good.
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« Reply #5 on: October 22, 2008, 10:19:46 AM »

Dimond is probably the most anal about quality in games. If he says it's good, it's fucking good. LOL!

Minor Update 10/22/2008:

Issues Fixed:


Fixed a glitch involving collisions between Mega Man and boss doors.
Fixed a glitch involving incorrect placement of Chibee enemies after being destroyed.

New Additions:

Started work on BigEye enemy. 65% complete.
« Last Edit: October 22, 2008, 10:24:26 AM by Strider » Logged
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« Reply #6 on: October 22, 2008, 11:16:22 AM »

Wow, I remember playing the DOS games and thinking they were cool at the time(I was young Tongue). Can't wait to try this out.
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« Reply #7 on: October 22, 2008, 02:10:29 PM »

Yeah but nowdays we have technology TO make a better game back then there was budget problems.
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« Reply #8 on: October 22, 2008, 02:41:16 PM »

The original's budget had nothing to do with it's development. Capcom and Hi-Tech came to an agreement to make a Mega Man game for DOS to capitalize on Mega Man's popularity. The main problem this game had was that it wasn't designed by any of the original staff behind the official MM titles. Only one person worked on this game, Stephen Rozner, who based the game off how the NES games looked and played. However, he left out crucial tidbits, such as proper scrolling, proper enemies, and having less than 8 Robot Masters. Not to mention that the graphics were pure crap. (I could make something a helluva lot better with only a 16 color palette to work with). Can't say much for the sound effects, as the digitized bleeps and bloops were pretty standard for home computers at the time.
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« Reply #9 on: October 22, 2008, 03:04:30 PM »

What MMPC game was good? Legends was crap. on PCit's a conspiracy.
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« Reply #10 on: October 22, 2008, 03:07:19 PM »

...Yeah, that has almost nothing to do what what I was talking about.

FYI, side by side screen comparisons coming tonight.
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« Reply #11 on: October 22, 2008, 03:11:00 PM »

BUt why mmpc one? # WAS worse I Never did get why you did that.
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« Reply #12 on: October 22, 2008, 03:12:59 PM »

They both had equal amounts of suck. I started on the first because it was a shorter game above all, and wouldn't take as much time to complete on my own.
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« Reply #13 on: October 22, 2008, 08:46:24 PM »

Here's the comparison screenshots for the game.

New VersionOld Version
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« Reply #14 on: October 22, 2008, 08:55:08 PM »

Good God does that game look shitty. The difference between it and your remake is like night and day.
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